Java How to Program: Early Objects, 11e

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NPR 1,829.00


Java How to Program: Early Objects, 11e

Java How to Program, Early Objects, 11th Edition, presents leading-edge computingtechnologies using Deitels’ signature live-code approach, which demonstratesconcepts in hundreds of complete working programs.

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Java How to Program: Early Objects, 11e

Java How to Program, Early Objects, 11th Edition, presents leading-edge computingtechnologies using Deitels’ signature live-code approach, which demonstratesconcepts in hundreds of complete working programs. The ground-breaking How toProgram series offers unparalleled breadth and depth of programming fundamentals,object-oriented programming concepts and intermediate-level topics for furtherstudy. This edition presents Updated coverage of Java SE 8 and New Java SE 9capabilities, including JShell, the Java Module System and other key Java 9 topics.

Features: 
Rich coverage of programmingfundamentals; real-world examples:
  • Interactive Java through JShell–Java SE 9’s most exciting New pedagogic feature
  • Lambdas, sequential and parallel streams, functional interfaces
  • JavaFX GUI, 2D and 3D graphics, animation and video
  • Composition vs. Inheritance, dynamic composition
  • programming to an interface not an implementation
  • Files, input/output streams and XML serialization
  • Concurrency for optimal multi-core performance
  • Other topics: recursion, searching, sorting, generics, data structures, optional Swing GUI, multithreading, database (JDBC TM and JPA

Outstanding applied pedagogy to facilitate learning:

  • Programming Wisdom: Hundreds of valuable programming tips facilitate learning. Icons throughout the text identify Software Engineering Observations, Good Programming Practices, Common Programming Errors,Error-Prevention Tips, Portability Tips, Performance Tips and Look-and-Feel Observations (for GUI  design). 
  • Hundreds of self-review exercises with answers.
  • Hundreds of interesting real-world exercises and projects enable students to apply what they've learned. 
  • “Making a Difference” exercises encourage students to use computers and the Internet to research andaddress significant social problems. 1. Introduction to Computers, the Internet and Java 2. Introduction to Java Applications; Input/Output and Operators
Table of Content

1. Introduction to Computers, the Internet and Java
2. Introduction to Java Applications; Input/Output and Operators
3. Introduction to Classes, Objects, Methods and Strings
4. Control Statements: Part 1; Assignment, ++ and -- Operators
5. Control Statements: Part 2; Logical Operators
6. Methods: A Deeper Look
7. Arrays and ArrayLists
8. Classes and Objects: A Deeper Look
9. Object-Oriented Programming: Inheritance
10. Object-Oriented Programming: Polymorphism and Interfaces
11. Exception Handling: A Deeper Look
12. JavaFX Graphical User Interfaces: Part 1
13. JavaFX GUI: Part 2
14. Strings, Characters and Regular Expressions
15. Files, Input/Output Streams, NIO and XML Serialization
16. Generic Collections
17. Lambdas and Streams
18. Recursion
19. Searching, Sorting and Big O
20. Generic Classes and Methods: A Deeper Look
21. Custom Generic Data Structures
22. JavaFX Graphics and Multimedia
23. Concurrency
24. Accessing Databases with JDBC
25. Introduction to JShell: Java 9’s REPL
A. Operator Precedence Chart
B. ASCII Character Set
C. Keywords and Reserved Words
D. Primitive Types
E. Using the Debugger

Book
Author Deitel
Pages 1288
Year 2018
ISBN 9789353062033
Publisher Pearson
Language English
Uncategorized
Edition 11/e
Weight 1.52 kg
Dimensions 24.4 x 20.3 x 3.7 cm
Binding Paperback